Links
1.
Official Publication page of the Fischler School of Education and Human Services, Nova Southeastern University.

http://www.innovateonline.info

2.
Journal form South East Asian Association for Institutional Research (SEAAIR)

http://www.seaairweb.info/journal/index.aspx

3.
Second Life-virtual world developed by Linden Lab, launched on June 23, 2003.

http://www.secondlife.com

4.
Online library of reading materials, multimedia content, and teaching modules that focuses on social, environmental and ethical issues in business. CasePlace.org is a project of The Aspen Institute Center for Business Education.

http://www.caseplace.org

5.
6.
The fifth annual report on the state of online learning in U.S. higher education (Online Nation: Five Years of Growth in Online Learning)

http://www.sloan-c.org/publications/survey/pdf/online_nation.pdf

7.
OPENING EDUCATION, 2020 and beyond, Future scenarios for education in the age of new technologies.

http://www.futurelab.org.uk/resources/documents/opening_education/2020_and_beyond.pdf

8.
A nonprofit association whose mission is to advance higher education by promoting the intelligent use of information technology.

http://www.educause.edu

9.
Online source for news, opinion and jobs for all of higher education ( Inside Higher Ed)

http://www.insidehighered.com

10.
Information and Community for Educators using M.U.V.E.'s- Multi-User Virtual Environments

http://www.simteach.com

11.
Finding from the condition of education 2002 (Nontraditional Undergraduates)

http://nces.ed.gov/pubs2002/2002012.pdf

12.
The Role of U.S Higher Education in the Global E-Learning Market (Research & Occasional Paper Series: CSHE.1.02, UNIVERSITY OF CALIFORNIA, BERKELEY)

http://cshe.berkeley.edu/publicationa/docs/ROP.WendePaper1.02.pdf

13.
14.
Another Life: Virtual Worlds as Tools for Learning from E-Learn Magazine

http://www.elearnmag.org/subpage.cfm?section=articles&article=44-1

15.
Making Learning Fun: Quest Atlantis, A Game Without Guns

http://inkido.indiana.edu/research/onlinemanu/papers/QA_ETRD.pdf

16.
A Second Life for Higher Education? Virtual worlds may wind up breathing new life into teaching, learning, and creative expression.

http://www.universitybusiness.com/viewarticlepf.aspx?articleid=797

17.
Learning to Learn: Preparing Teachers and Students for Problem-Based Learning (ERIC Clearinghouse on Reading, English, and Communication Digest #163)

http://www.indiana.edu/~reading/ieo/digests/d163.html

18.
Generation M: Media in the Lives of 8-18 Year-olds

http://www.kff.org/entmedia/entmedia030905pkg.cfm

19.
The Virtual University: From Turf to Surf-Same Journey Different Routes

http://www.eurodl.org/materials/contrib/2005/Rajasingham.htm

20.
Online library of reading materials, multimedia content, and teaching modules that focuses on social, environmental and ethical issues in business. A project of The Aspen Institute Center for Business Education.

http://www.caseplace.org

21.
A simple research with a serious research methodology; The case of the disappearing teaspoons: longitudinal cohort study of the displacement of teaspoons in an Australian research institute.

http://www.bmj.com/cgi/content/long/331/7531/1498?eaf